Mobile Devices for the Visit of "Anfiteatro Campano" in Santa Maria Capua Vetere
- Renda, G; Gigli, S; Amato, A; Venticinque, Salvatore; Martino, B Di; Cappa, F R
- Abstract:
- Archaeological sites become pervasive environments because of personal devices like tablets and smart-phones, which are able to detect and explain ruins, artifact and points of cultural interest by their on-board peripherals. In this context pervasiveness offers to software applications the possibility to interact with the reality by the device, in order to perceive the information surrounding the users, and to adapt their own behavior and the environment itself. By modeling an archaeological site as a pervasive environment we are able to improve its exploitation by the visitors. Here we present, by a relevant case study, a framework that supports experts in the domain of the Cultural Heritage to augment the archaeological site with a set of multimedia contents, which are delivered by innovative services to the visitors in order to guide their tour and to enhance their perception of the reality
- Year:
- 2012
- Type of Publication:
- In Book
- Keywords:
- Augmented Reality; Mobile Device; Context Awareness
- Volume:
- 7616 LNCS
- Pages:
- 281-290
- Publisher:
- Springer-Verlag
- Address:
- BERLIN HEIDELBERG
- DOI:
- 10.1007/978-3-642-34234-9_28
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